Friday, November 30, 2012

Naruto: Battle for Leaf Village

After a hurricane and power outage, we now return to a regularly scheduled update.  Just in time for Naruto's return to Toonami/AS, here's the best Naruto game Cartoon Network ever put up on their website:  Battle for Leaf Village.

Play Naruto: Battle for Leaf Village @ Toonami: Lost Data

(Select one of many levels.)

This is one of Toonami's more complicated games.  Each level has its own XML config file which controls enemy waves and map tiles.  Another file controls enemy and player stats such as maximum amount of health and the amount of damage attacks cause.  Naruto can collect different weapons for a more powerful attack, but with a downside that the weapon must recharge before reuse.



(Snakes. Why'd it have to be snakes?!)

If Naruto proves a success in the new Toonami, then in four years we may get new episodes. And then who knows? Maybe a new game... that's not on a PlayStation or XBox.

Sunday, September 30, 2012

Naruto: Ninja Survival

Naruto and the gang return for this near exact duplicate of Star Students.  The only real difference is that the game takes place later in the series during the forest test sequence.

Play Naruto: Ninja Survival @ Toonami: Lost Data
(Sakura: somewhat more competent than Naruto.)

There's not much to say other than it was difficult to upload due to the FTP program screwing up the file transfer.

Friday, August 31, 2012

Naruto: Star Students

The Naruto series received four web games or so, nearly matching the likes of Dragon Ball Z, Justice League, or Samurai Jack.  However, since Naruto came later in Toonami's life, it's games were relatively more complicated and consisted of multiple files (Flash SWF, MP3s, and XML config files) as opposed to lone Shockware DCR files.

Star Students is a vertical scrolling action game.  Choose from Naruto, Sasuke, or Sakura.  Collect blue orbs in order to use special attacks.  Fight Haku and Zabuza.  Play the almost identical sequel:  Ninja Survival.

Play Naruto: Star Students @ Toonami: Lost Data

(Naruto keeps his hands stiffly at his side while three ninjas attack him. This is probably why he had such problems passing tests.)

And don't forget to watch new episodes of Naruto on Cartoon Net... er... Disney X... er... DVD!  Support both the creators, VIZ Media, and the straight-to-DVD market!

Tuesday, July 31, 2012

Gauntlet of Doom

Superman and Batman team up to take down some sort of menace... alien twins who may or may not be from the comics.  They definitely aren't from the cartoon shows.

Given that Superman is super-humanly strong and nearly invincible, it seems a little unfair to make Batman fight polar bears.

Help Batman punch polar bears @ Toonami: Lost Data

(Superman could probably squash these into red paste.)

Use the Bat-computer @ Toonami: Lost Data

(Superman does not think highly of Bruce's Bat-computer.)

It's not necessary to play every episode of the game.  Nothing is shared between them.  The choice of hero doesn't even seem to matter.

Saturday, May 26, 2012

Bring Back SVES

I tried to make my own Toonami, but my obsession with gambling and Craigslist prevented me from completing the project.  Also, I have difficulty keeping track of anime and such on YouTube.

Perhaps I should switch to trying to make my own SVES.  It never had an online component such as Toonami Reactor or Jetstream, but there's no time like the present...

Thursday, May 3, 2012

QoS Player Update

I've still been working on the QoS Player and there have been some improvements:

  • Tool tips on Graphical User Interface, including time code on progress/video bar.
    • Large enough to be readable on HDTVs.
  • Clicking on the progress bar now works correctly.
    • There was an error when clicking on earlier time segments of the video.  It was basically impossible to use the progress bar.
  • Rewrote code to make it easier to maintain/develop.
    • Everything works better due to use of events and listeners as opposed to flags and loops.
  • Controls now resize correctly/easier.  scaleX/scaleY are used to make sure the controls are correctly sized.
    • YouTube quality control changed to a stepper since the combo box didn't resize correctly.
  • Autoscrolling on the playlist pane now works correctly.
    • The playlist pane now also shows the length of videos (in HH:MM:SS format).
  • Flash quality can now by set by right-clicking on the progress bar when video is paused.
    • May add its own stepper later.
  • Delay publishing of videos with a PHP file.
  • A watermark can be added and displayed over videos.
    • Will open a URL when clicked upon.
  • It's almost in a workable/releasable state.
 Check it out:  http://lostdata.comuv.com/~qosplayer2/~index2.html

Monday, April 30, 2012

New Archive File

Since MegaUpload went down, a new game archive file has to be posted somewhere.  It doesn't include just games anymore, but anything Toonami or Cartoon Network-related.  Most items were found in the Internet Archive, but an English copy of Hi-Hi Puffy Treasure Island and a Megas XLR game were retrieved from foreign Cartoon Network websites.

Mediafire should be a good host for now: 
http://www.mediafire.com/?rbmt9kfblep72wl

Some new content in the archive includes:
Batman & Superman Adventures:  World's Finest:  Gauntlet of Doom.
A Megas XLR game (Final Battle -- from a non-U.S. Cartoon Network website).
A Moltar comic (from http://nightmare-hq.com/Toonami/).
A Transformers game from the Toonami UK website (Battle for Megatron).
A Teen Titans game (Battle Blitz).
Hi-Hi Puffy Treasure Island and Ninja Rock (Not Toonami, but some fun games).
Scuba Jo-Jo game from the Powerpuff Girls.

Plus any non-game content that wasn't included in the earlier version.

Saturday, March 24, 2012

QoS Player

I've been working on a custom YouTube player as an improvement over YouTube's default player.

Its purpose is mainly to make watching video (subtitled or not) easier. The left and right arrow keys rewind and fast forward by ten seconds, respectively. This differs from YouTube's default player settings of rewinding/fast forwarding by ten percent of the video's length.

This might be used in a revived Reactor, but it needs a lot of work to get it to that point. Inserting Toonami interstitials by some method shouldn't be too hard, but keeping track of everything is difficult. The solution may be to simplify it by putting the interstitial/bump code in JavaScript.

The title comes from Quality of Service. It attempts to avoid some of YouTube's more annoying problems. It tries to force YouTube to devote more bandwidth by restarting the video if it loads too slowly. It currently can't be turned off, so this might be a problem for slow connections.

Future features may include: alerting the user when a video finishes loading or allowing the video to fully load before playing (or load to some point before playing).

See keyboard controls and embedded player test @ Lost Data.


(It's surprising that Shinya Arino can beat some of the hardest games ever made, but still fails at the occasional Mario game.)

Tuesday, February 14, 2012

Mystery Possibly Solved

A while back, I posted some images of an apparent lost level of Toonami Lockdown. I've come to the conclusion that they weren't a lost level, but a completely new game bearing the name "Toonami Lockdown".


(Not seen in the U.S.)

The UK received an airing of the Lockdown event, but it apparently got its own custom version of the Lockdown game. Unfortunately, I never played this game, few if any U.S. viewers played it or were even aware of it, and UK Toonami fans didn't visit Toon Zone or any other common U.S. Toonami hangouts.


(Cool equipment not available in the U.S.)

There's no trace of the game files in the Internet Archive, so the likelihood of recovery is non-existent.

The only other possibility is that these screens are only mockups. These were produced as previews for Cartoon Network to see what kind of game they would be buying. If so, the finished product was quite different.

Google lists Playerthree as a United Kingdom website, so the first hypothesis is probably correct. Playerthree most likely adapted Lockdown's art assets into an action game rather than a turn-based, RPG-like game.

The Playerthree website recently went through a redesign and any mention of Lockdown was removed. Unfortunately, the Internet Archive didn't pick it up either, so these images and my previous post are all the evidence that remains of the alternative Lockdown.

Thursday, December 22, 2011

Samurai Jack - Rave Slaves

(a.k.a. The Game I Forgot About)

Jack trades in his normal outfit for a raver outfit. He trades in his sword for punches and kicks in the style of Brazilian dance-fighting. It goes without saying, he's also traded away his dignity.

Play Samurai Jack: Rave Slaves @ Toonami: Lost Data

(The one game in which Jack isn't permitted to fight back.)

Why was "Jack and the Rave" made into a game when there were better episodes such as "Jack and the Ultra-robots" that could make better/more popular games? I don't think anyone will ever know now...

Wednesday, December 21, 2011

Samurai Jack - Way of the Warrior

Another game that corresponds to the pilot episode/series of Samurai Jack. The training montage from the pilot is turned into a set of five mini-games. All are good, but are of varying difficulty.

Play Samurai Jack: Way of the Warrior @ Toonami: Lost Data

(Samurai Jack trains to rescue Princess Zelda.)

Samurai Jack's artwork seemed to translate a lot smoother into web games than other Toonami shows. It's either due to the simplicity of vector graphics or that Cartoon Network's own studio did the work and the web side had better support/access to animation frames and artwork.

Tuesday, December 20, 2011

Samurai Jack - Path of Destiny

This game corresponds to the massive cyborg battle at the end of the pilot movie/episodes of Samurai Jack. It's pretty simple compared to the other Samurai Jack web games. Run around and save people while slashing robots.

Play Samurai Jack: Path of Destiny @ Toonami: Lost Data

(At least the Shift key isn't used to attack in this one.)

Enemies increase in numbers and abilities each level.
Collect bowls of rice to regain health.

Monday, December 19, 2011

Samurai Jack - Desert Quest

Desert Quest is apparently based on the same engine the Justice League game Curse of the Underworld. The graphics and controls are exactly the same.


Play Samurai Jack: Desert Quest @ Toonami: Lost Data

(...could have sworn Wonder Woman was in this game...)

Pressing the Shift key five times when attacking will bring up an assistant dialog (in Windows, at least). Game makers should really consider that when setting controls.

Sunday, December 18, 2011

Samurai Jack - Code of the Samurai

Code of the Samurai is probably the best Samurai Jack web game. This was part of Cartoon Network's integrate-web-games-with-television-by-handing-out-codes-during-the-show phase. The Total Immersion Events were just large-scale versions of this.


Play Samurai Jack: Code of the Samurai @ Toonami: Lost Data

(The enemies won't stop attacking. Once Jack drops his defense he'll definitely take a hit. Not the best use of the power...)

Code of the Samurai weapon codes:

1. Justice
2. Purity
3. Compassion
4. Courage
5. Valor
6. Honor

Saturday, December 17, 2011

Samurai Jack - Cavern Raid

There haven't been many updates, then again, there isn't much to update about a cancelled television block.

I wasn't originally going to collect most of the more common series games. Then I changed my mind mostly because the advertised-laden game sites are terrible

Play Samurai Jack: Cavern Raid @ Toonami: Lost Data

(Even Jack hasn't played this one.)

Ol' Jack finds himself in a cavern. It's just him and his sword versus a bunch of enemies.

Level codes:
Level 2 - UNDERGROUND
Level 3 - SPELUNKER
Level 4 - STALAGMITE
Level 5 - BEDROCK
Level 6 - GROTTO
Last Level - DARKNESS

Saturday, September 24, 2011

Wallpaper - Space Station



Here's another wallpaper, but this one was in the Internet Archive (here).

It appears to be the space dock where the Absolution received its new engines.

Friday, September 23, 2011

Toonami Bridge Wallpaper



Found this on an old CD. I believe this is an official Toonami wallpaper, but it doesn't turn up in basic web image searches and the Internet Archive apparently didn't pick it up. (Well, the Archives lists it, but it just redirects to an empty page.)

It's a nice shot of the Absolution's bridge without any of the characters or shows.

Thursday, September 22, 2011

Ads & Mission to Namek (Maybe) Fixed

Apparently 000webhost puts up ads when I haven't logged in for a long time.

This is a problem as I used iFrames to load the games into the webpages.

If this ever happens again, just go to http://lostdata.comuv.com/~games/

That directory leads to (most) every game.

And the Mission to Namek game may be fixed. Someone found a non-buggy version. And all I had to do was check the comment spam folder. And re-discover my FTP login credentials.

Anyhow:
http://lostdata.comuv.com/?Series_Games:DBZ_Mission_to_Namek
http://lostdata.comuv.com/~games/dbz_namek/

Saturday, May 14, 2011

Questions & Answers

Rather than respond in every post, it's just easier to answer here as a FAQ:

hey alsoff, ok, so 1 more time (check your other blog posts for igpx), found this from the link from the spanish version, and needless to say lostdata's site still isn't working...any idea how/why this is happening? and if the link after the jpegs is for the complete version, is that the same one as the link from your july 2009 post, or did you not update that link to reroute to the completed version? (since that link's version still locks up because it gives a pop-up message saying the necessary jpg isn't found)
I really don't know what the problem with IGPX is. It seems to work under Windows XP and Flash and Shockwave 10. Newer versions of Flash may be giving it problems or it could be something with Intel Macs.

Failing that, someone would need to set up a virtual machine running Windows 98 or similar to ensure that all these Flash and Shockwave games can be played. This needs doing at some point anyway, since Flash isn't going to stay backwards-compatible forever.

Having said that, there is some sort of problem with 000webhost. When I try downloading backup ZIP files, they come out corrupted somehow. I know it's something to do with binary/ASCII files, but can't figure out how to fix it.

So to get around that, I'll just post a link to a mostly complete collection of files obtained from the Internet Archive and other sources:

http://www.megaupload.com/?d=M31P6MRM


There are some games I haven't posted (Naruto) and some mp3s and images that can probably be found elsewhere.

I posted something similar before on the Toonami Fan board, but I was always planning to post a second, more complete version.

Friday, April 29, 2011

Toonami Endgame

It's already been assembled in (mostly) correct order by others, but I figured I might as well sort out the separate images as well as I could and tell a little about it.

From Toonami EndGame


The comic was originally viewed as part as a Adobe Flash image viewer/app. The user dragged the mouse around to see the whole comic and turn pages. That's why a few of the images have little cursor hands near the bottom. The person must have been scrolling around to take screen shots.

Unfortunately, a few pages/panels are missing. Most the comic is there and is readable. The missing content is likely just the villain gloating, threatening, or revealing his plans for galactic domination.