Monday, November 30, 2009

Toonami Test Track

Toonami Test Track is a racing game that allows the player to select a ship and a paint scheme from one of Toonami's shows. Oddly enough, Inuyasha is also included. However, there do appear to be some different versions of this game with other sets of television shows. The game is still the same no matter what, the paint scheme associations simply change.

Toonami Test Track @ Lost Data


Oddly, this one game received its own promo unlike many other Toonami games.

By now, most other websites claiming to host this game are broken. That's what they get for superficially hotlinking Flash games.

Thursday, October 8, 2009

Clone Wars: Planetary Forces

The Clone Wars Planetary Forces game coincided with the Clone Wars 2003 microseries. This was not a Toonami exclusive, but it did air at various points on Toonami. Failing that, at least it aired on a Toonami block somewhere on the planet Earth.

Fight on either the Light Side or Dark Side. The missions are essentially the same, except with a simple character swap. The one except is the Mon Calamari mission in which the end boss is radically different.

Star Wars: Planetary Forces @ Toonami: Lost Data

(Click to open in new window.)

The hardest level is the Kit Fisto Mon Calamari mission. That's only because the boss is fairly random, unless it falls into a jumping pattern. Then it can be destroyed with ease.

Now, if only Timothy Zahn's Heir to the Empire trilogy were made into a cartoon, the world would be perfect...

Monday, October 5, 2009

IGPX: Fight to the Finish

The second web game that coincided with the IGPX series, FttF is based on racing and fighting.

There's not much I can say about this game because I can't even really beat the first level. I don't know if I even have all the game files, so it might be broken. (The game pre-loads files, so hopefully I obtained absolutely all of them.)

IGPX: Fight to the Finish @ Toonami: Lost Data


I much prefer the original tactics game for the IGPX microseries, even though I can't beat that one either. Racing has never quite been my genre of choice.

If someone out there can beat it and confirm the game fully works, drop a line in the comments.

Thursday, October 1, 2009

That Was Good Timing

Not two weeks after those backups, the Toonami.co.uk website is history.

(I'm not too concerned about not backing up Justice League, Batman, and Samurai Jack games as those tend to get picked up by the Internet Archive or are duplicated on various websites.)

And before anyone asks, a lot of those other games (such as the Lego Mars Mission) were broken by the time I got there. It turns out the Mission to Mars game is on Lego's website anyway.

Guess I'll prepare to add the UK games and Planetary Forces to Lost Data.

Tuesday, September 29, 2009

The Problem with Trapped in Hyperspace

Trapped in Hyperspace cannot be recovered because 1.) the Internet Archive couldn't pick it up and 2.) no public, searchable web page currently has a copy.

In regards to 1.), there's nothing anyone can do about that. The game uses preloaders that the Internet Archive simply can't detect. (loader.dcr downloads and uses gamefiles.dcr, etc.) TiH certainly isn't the first Flash/Shockwave game to be lost because of this.

Point 2.) leaves some hope. There may be some webpage out there hidden from search engines that still exists and has the the game. Failing that, the only place to get it would be from the developers (Pepworks), Williams Street, or possibly from some sympathetic Cartoon Network webmaster.

The game would still have some requirements though. It would need the 3dGroove libraries to play (which I have) and it needs to be on a Cartoon Network domain in order to play, but there are ways around that. I've gotten Powerpuff Girls: Showdown in the Sky to function and it had both these problems.

Video temporarily disabled until I upload a proper replacement ~ 2010-05-08.

Now I just need TiH the game files...

Sunday, September 20, 2009

Other Games Backed Up

Although not added to the Lost Data website just yet, several games have been backed up:

  • Some He-Man games from the Toonami UK website.
  • The Clone Wars (the five-minute short series) game Planetary Forces, also from the Toonami UK website.
  • All the Naruto games from the Cartoon Network website.

Given the news that Naruto Shippuden will air on Disney XD and that Naruto itself hasn't aired properly on Cartoon Network in months, there is a great risk CN will eventually remove the games. I may put the games up for a test period to make sure they are all functioning.

The He-Man games apparently never appeared on the United States Toonami website. It's one of those UK-only games similar to the Megas XLR game.

I don't know if the Planetary Forces game is playable anywhere else, though I have seen some of the files in the Internet Archive. Just in case, I've backed it up.

Friday, August 14, 2009

Link Dump I

This is a collection of Cartoon Network-related links to the Internet Archive. Most major websites have multiple domains that redirect to their main site. This is done to prevent domain squatting and to pickup mistypings. The Internet Archive spiders through these domains and treats them as separate webpages. Thus, cartoonnetwerk.com might have different files as compared to cartoonnetwork.com.

cartoonetwork.com
fuzzylumpkins.com
cartoonnetwork.tv
cartoonnet.com
cartoonworld.com
cartooncartoon.com
cartoon-net.com
cartonnetwork.com
cartoonnetworkhq.com

Tip #1: Setting the file search on the Internet Archive to show 350,000 results increases your ability to sift through all the data. Search for http://website.com/* first, then adjust the results to 30. Then, change the number 30 in the browser's address bar to some large figure.

Tip #2: Sometimes all the results listed aren't all the files available. For instance, loading an HTML page may include a .GIF file that does not appear in the results.

Tuesday, July 28, 2009

Plans: Toonami Reactor

I plan to reconstitute much of the Reactor from the Internet Archive. The original version used embedded RealPlayer streaming. I'll just replace that with the various embedded video sites such as YouTube and Dailymotion. The Internet Archive didn't pickup the Features section, but that isn't a problem.

Some years ago, I used HTTrack to rip the Features section from Toonami Reactor. The articles had seemed important at the time, so I saved them. Combined with the content from the Internet Archive, it should appear 90% complete.

Toonami Mindburn should work fine, but Toonami Meltdown is missing a lot of files. The Dragon Ball Z games will be added as well. The advertisements and trivia won't be present.

The project is in its infancy, but I hope it works out.

Tuesday, July 21, 2009

Lockdown - Lost Level?

Incidentally, the maker of the game, playerthree, has a page on Lockdown which contains several in-game images. Those images make no sense given the finished game. Was there a special multi-player Level 5?











Their website states:
Tied in with daily TV broadcasts on the Cartoon Network, players were fed a storyline on the TV then directed to the Toonami web site to help out - saving the Absolution spaceship from destruction.

On registering, players were allocated a team to play for, then competed and scored points to boost their team's performance. Daily feedback was given on the teams' overall scores, and new levels unveiled to the masses to continue the saga.

Free movement, parallax scrolling, atmospheric audio and a wide choice of weapons gave this game wide appeal to the Cartoon Network viewers, and generated a great deal of web traffic from the TV audience.
Which doesn't tell us anything. The promos at Toonami Digital Arsenal clearly show the normal Lockdown RPG-game and not playerthree's odd version. If there was a Level 5, it was removed after the Lockdown Total Immersion Event ended.

I played Lockdown when it originally premiered in 2001, but I may have missed one day of play. I can't be sure this level even existed. I assume it was a multiplayer level as that would be the only reason to remove it.

IGPX TIE Game

IGPX premiered as the 2003 Total Immersion Event. This TIE combined the microseries with an online mecha-tactics simulator. The player can choose to be either Team Suzaku or Team Sledge Mama. The game claims that winning three out of five matches will result in winning the tournament, but I've barely even won a single match let alone three. So, I have no idea what will happen should the player actually win that many.

This game could not be recovered from the Internet Archive. The problem is that the game is spread out over multiple files and loads them all just to play a single match. This is in contrast to Intruder and Lockdown in which each level is its own file. The IA's webcrawler simply can't collect these secondary files. Trapped in Hyperspace has the same problem.

However, the game was still available in nearly full-form on some of Toonami's international websites. The only items missing were some "Win/Lose .JPGs" that crashed the game if it couldn't find them. One user on the X Bridge Forum did have at least one .JPG file, but the rest had to be replaced with bland images.

IGPX @ Toonami: Lost Data

(Click to open in a new window.)

I don't know why IGPX went from a combat themed anime to racing. The original version always seemed better.

Monday, July 20, 2009

Toonami Lockdown

Toonami Lockdown proved the longest and possibly best out of all the TIE games. Select a DOK weight class and weapon, then play through the game collecting armor and items and talking to NPCs. Fans criticized this Total Immersion Event for the lack of activity by TOM and SARA. They only monitor the situation and give commentary. Albeit, the two of them do this very well.

Initially, I was only able to recover the game files themselves from the Internet Archive and none of the associated instructions/images. However, I searched for CartoonNetwork.com domain misspellings and obtained some of these missing files. The result is the Toonami Lockdown Classic Version. The only [minor] files currently missing are two "Level GIFs" (these display the current level) for Levels 2 and 3. I substituted some modified GIFs for those two files, but the fonts don't match well.

Toonami Lockdown @ Toonami: Lost Data


(Click to open in a new window.)

Protip: I always select a Heavy DOK with a medium gun. This maximizes my protection and ability to collect armor while having a moderately powerful gun with decent charge rate.

Protip #2: Each level has a limited number of enemies, so the game is actual easy to complete once you kill them all.

Protip #3: There's also a handy glitch to jump to the final boss near the beginning of Level 4. (Though, the ending screen changes as a result.)



Plus, maps! Most came from the Archive as well, but some Geocities and Tripod websites had them backed up as well.

The Intruder

The Intruder game was the least sophisticated of all of the Total Immersion Event games. Oddly enough, it is perhaps the hardest except for perhaps IGPX. There is some integration between the television shorts and each online game level, but the first TIE was definitely a case of Gameplay and Story Segregation.

I've never actually beaten this game, so I don't know what the ending screens look like at all.

Toonami Intruder @ Toonami: Lost Data

(Click to open.)

The Internet Archive crawled the Toonami website and provided all the necessary files for this game. It's quite fortunate as later games became too complicated for web-spidering to work.

Launch

This is the blog that corresponds to the website Toonami: Lost Data. The reason for setting up a separate blog is three-fold:

1.) I can't be bothered to maintain a blog on a free webhost. The security and maintenance issues are too much of a pain. I even chose cmSimple for the content management on Lost Data because it didn't use a database.
2.) I actually want to run feedback via the blog rather than email or web forums.
3.) Search engines don't seem to have the actual Lost Data site ranked highly. You'd think a site offering games so many people have searched for would be easily found. Hopefully, people will actually be able to find these Toonami games now.

Of course, sites such as Blogger don't allow unlimited uploading and file management, thus necessitating the need for a free webhost. Tracking forum discussions is too much work and someone of them have disappeared (such as Toon Zone's Toonami/X Bridge board).

Anyway, initial posts will consist of games already found, while adding whatever else I'm working on. I may also transition into Adult Swim and other Cartoon Network games/web content.

(P.S. Someone should harass Williams Street into giving me the Trapped in Hyperspace game.)