Showing posts with label igpx. Show all posts
Showing posts with label igpx. Show all posts

Wednesday, June 30, 2010

IGPX Spanish Version


(Play IGPX Spanish @ Lost Data)

The Spanish-version of the IGPX Total Immersion Event game is now up on Lost Data.  This was the original version I found via Googling.  One of those scraper/spam websites hotlinked to the game.  From there, it was easy to determine that one of CN's Latin American sites had this game and an English-version as well.

The only problem is that the win/lose .JPG files are in English.

Monday, October 5, 2009

IGPX: Fight to the Finish

The second web game that coincided with the IGPX series, FttF is based on racing and fighting.

There's not much I can say about this game because I can't even really beat the first level. I don't know if I even have all the game files, so it might be broken. (The game pre-loads files, so hopefully I obtained absolutely all of them.)

IGPX: Fight to the Finish @ Toonami: Lost Data


I much prefer the original tactics game for the IGPX microseries, even though I can't beat that one either. Racing has never quite been my genre of choice.

If someone out there can beat it and confirm the game fully works, drop a line in the comments.

Tuesday, July 21, 2009

IGPX TIE Game

IGPX premiered as the 2003 Total Immersion Event. This TIE combined the microseries with an online mecha-tactics simulator. The player can choose to be either Team Suzaku or Team Sledge Mama. The game claims that winning three out of five matches will result in winning the tournament, but I've barely even won a single match let alone three. So, I have no idea what will happen should the player actually win that many.

This game could not be recovered from the Internet Archive. The problem is that the game is spread out over multiple files and loads them all just to play a single match. This is in contrast to Intruder and Lockdown in which each level is its own file. The IA's webcrawler simply can't collect these secondary files. Trapped in Hyperspace has the same problem.

However, the game was still available in nearly full-form on some of Toonami's international websites. The only items missing were some "Win/Lose .JPGs" that crashed the game if it couldn't find them. One user on the X Bridge Forum did have at least one .JPG file, but the rest had to be replaced with bland images.

IGPX @ Toonami: Lost Data

(Click to open in a new window.)

I don't know why IGPX went from a combat themed anime to racing. The original version always seemed better.