IGPX premiered as the 2003 Total Immersion Event. This TIE combined the microseries with an online mecha-tactics simulator. The player can choose to be either Team Suzaku or Team Sledge Mama. The game claims that winning three out of five matches will result in winning the tournament, but I've barely even won a single match let alone three. So, I have no idea what will happen should the player actually win that many.
This game could not be recovered from the Internet Archive. The problem is that the game is spread out over multiple files and loads them all just to play a single match. This is in contrast to Intruder and Lockdown in which each level is its own file. The IA's webcrawler simply can't collect these secondary files. Trapped in Hyperspace has the same problem.
However, the game was still available in nearly full-form on some of Toonami's international websites. The only items missing were some "Win/Lose .JPGs" that crashed the game if it couldn't find them. One user on the X Bridge Forum did have at least one .JPG file, but the rest had to be replaced with bland images.
IGPX @ Toonami: Lost Data
(Click to open in a new window.)
I don't know why IGPX went from a combat themed anime to racing. The original version always seemed better.
Tuesday, July 21, 2009
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Even after installing the latest Shockwave Plug-in it doesn't work, it simply says Installing components and freezes when the bar reaches the end :/
ReplyDeleteActually Ive now found you must use Firefox or it wont work lol
ReplyDeleteWhat browser were you originally using?
ReplyDeletedoes anyone know a sight where i could play it in some form...?
ReplyDeleteClick on the link. At least, that's always what works for me...
ReplyDeleteIt doesn't seem to work for some people. I'm not quite sure why. I've used Windows XP and Mac OS 10. Both seem to load the Shockwave file just fine.
i can not play this game and u miss this game it was one of my favorites :(
ReplyDeleteI remember the original version of this game. Basically, it was the same game, but with only the "Rescue" scenario and the standard guns. By default, no matter which team you selected, you had only sub-machine guns; you could unlock the other weapons (that is, "vulcan" machine guns and rocket launchers) for each character by entering certain codes before the game started. There was also some sort of win counter that counted how many times a player won with Suzaku and how many won with Sledge Mamma. Sledge Mamma had the most wins, and that can probably be attributed to the fact that it seemed easier to win with them than Suzaku (without codes, at least).
ReplyDeleteBased on my findings on the Wayback Machine, it looks like this version was up sometime in February or early March of 2004. I say this because it doesn't seem to exist on the Wayback Machine, and those are dates when cartoonnetwork.com was apparently not archived.
use the link above on SAFARI. it DOES work
ReplyDeleteSame for google chrome
ReplyDelete