I plan to reconstitute much of the Reactor from the Internet Archive. The original version used embedded RealPlayer streaming. I'll just replace that with the various embedded video sites such as YouTube and Dailymotion. The Internet Archive didn't pickup the Features section, but that isn't a problem.
Some years ago, I used HTTrack to rip the Features section from Toonami Reactor. The articles had seemed important at the time, so I saved them. Combined with the content from the Internet Archive, it should appear 90% complete.
Toonami Mindburn should work fine, but Toonami Meltdown is missing a lot of files. The Dragon Ball Z games will be added as well. The advertisements and trivia won't be present.
The project is in its infancy, but I hope it works out.
Tuesday, July 28, 2009
Tuesday, July 21, 2009
Lockdown - Lost Level?
Incidentally, the maker of the game, playerthree, has a page on Lockdown which contains several in-game images. Those images make no sense given the finished game. Was there a special multi-player Level 5?
Their website states:
I played Lockdown when it originally premiered in 2001, but I may have missed one day of play. I can't be sure this level even existed. I assume it was a multiplayer level as that would be the only reason to remove it.
Their website states:
Tied in with daily TV broadcasts on the Cartoon Network, players were fed a storyline on the TV then directed to the Toonami web site to help out - saving the Absolution spaceship from destruction.Which doesn't tell us anything. The promos at Toonami Digital Arsenal clearly show the normal Lockdown RPG-game and not playerthree's odd version. If there was a Level 5, it was removed after the Lockdown Total Immersion Event ended.
On registering, players were allocated a team to play for, then competed and scored points to boost their team's performance. Daily feedback was given on the teams' overall scores, and new levels unveiled to the masses to continue the saga.
Free movement, parallax scrolling, atmospheric audio and a wide choice of weapons gave this game wide appeal to the Cartoon Network viewers, and generated a great deal of web traffic from the TV audience.
I played Lockdown when it originally premiered in 2001, but I may have missed one day of play. I can't be sure this level even existed. I assume it was a multiplayer level as that would be the only reason to remove it.
IGPX TIE Game
IGPX premiered as the 2003 Total Immersion Event. This TIE combined the microseries with an online mecha-tactics simulator. The player can choose to be either Team Suzaku or Team Sledge Mama. The game claims that winning three out of five matches will result in winning the tournament, but I've barely even won a single match let alone three. So, I have no idea what will happen should the player actually win that many.
This game could not be recovered from the Internet Archive. The problem is that the game is spread out over multiple files and loads them all just to play a single match. This is in contrast to Intruder and Lockdown in which each level is its own file. The IA's webcrawler simply can't collect these secondary files. Trapped in Hyperspace has the same problem.
However, the game was still available in nearly full-form on some of Toonami's international websites. The only items missing were some "Win/Lose .JPGs" that crashed the game if it couldn't find them. One user on the X Bridge Forum did have at least one .JPG file, but the rest had to be replaced with bland images.
IGPX @ Toonami: Lost Data
(Click to open in a new window.)
I don't know why IGPX went from a combat themed anime to racing. The original version always seemed better.
This game could not be recovered from the Internet Archive. The problem is that the game is spread out over multiple files and loads them all just to play a single match. This is in contrast to Intruder and Lockdown in which each level is its own file. The IA's webcrawler simply can't collect these secondary files. Trapped in Hyperspace has the same problem.
However, the game was still available in nearly full-form on some of Toonami's international websites. The only items missing were some "Win/Lose .JPGs" that crashed the game if it couldn't find them. One user on the X Bridge Forum did have at least one .JPG file, but the rest had to be replaced with bland images.
IGPX @ Toonami: Lost Data
(Click to open in a new window.)
I don't know why IGPX went from a combat themed anime to racing. The original version always seemed better.
Monday, July 20, 2009
Toonami Lockdown
Toonami Lockdown proved the longest and possibly best out of all the TIE games. Select a DOK weight class and weapon, then play through the game collecting armor and items and talking to NPCs. Fans criticized this Total Immersion Event for the lack of activity by TOM and SARA. They only monitor the situation and give commentary. Albeit, the two of them do this very well.
Initially, I was only able to recover the game files themselves from the Internet Archive and none of the associated instructions/images. However, I searched for CartoonNetwork.com domain misspellings and obtained some of these missing files. The result is the Toonami Lockdown Classic Version. The only [minor] files currently missing are two "Level GIFs" (these display the current level) for Levels 2 and 3. I substituted some modified GIFs for those two files, but the fonts don't match well.
Toonami Lockdown @ Toonami: Lost Data
(Click to open in a new window.)
Protip: I always select a Heavy DOK with a medium gun. This maximizes my protection and ability to collect armor while having a moderately powerful gun with decent charge rate.
Protip #2: Each level has a limited number of enemies, so the game is actual easy to complete once you kill them all.
Protip #3: There's also a handy glitch to jump to the final boss near the beginning of Level 4. (Though, the ending screen changes as a result.)
Plus, maps! Most came from the Archive as well, but some Geocities and Tripod websites had them backed up as well.
Initially, I was only able to recover the game files themselves from the Internet Archive and none of the associated instructions/images. However, I searched for CartoonNetwork.com domain misspellings and obtained some of these missing files. The result is the Toonami Lockdown Classic Version. The only [minor] files currently missing are two "Level GIFs" (these display the current level) for Levels 2 and 3. I substituted some modified GIFs for those two files, but the fonts don't match well.
Toonami Lockdown @ Toonami: Lost Data
(Click to open in a new window.)
Protip: I always select a Heavy DOK with a medium gun. This maximizes my protection and ability to collect armor while having a moderately powerful gun with decent charge rate.
Protip #2: Each level has a limited number of enemies, so the game is actual easy to complete once you kill them all.
Protip #3: There's also a handy glitch to jump to the final boss near the beginning of Level 4. (Though, the ending screen changes as a result.)
Plus, maps! Most came from the Archive as well, but some Geocities and Tripod websites had them backed up as well.
The Intruder
The Intruder game was the least sophisticated of all of the Total Immersion Event games. Oddly enough, it is perhaps the hardest except for perhaps IGPX. There is some integration between the television shorts and each online game level, but the first TIE was definitely a case of Gameplay and Story Segregation.
I've never actually beaten this game, so I don't know what the ending screens look like at all.
Toonami Intruder @ Toonami: Lost Data
(Click to open.)
The Internet Archive crawled the Toonami website and provided all the necessary files for this game. It's quite fortunate as later games became too complicated for web-spidering to work.
I've never actually beaten this game, so I don't know what the ending screens look like at all.
Toonami Intruder @ Toonami: Lost Data
(Click to open.)
The Internet Archive crawled the Toonami website and provided all the necessary files for this game. It's quite fortunate as later games became too complicated for web-spidering to work.
Launch
This is the blog that corresponds to the website Toonami: Lost Data. The reason for setting up a separate blog is three-fold:
1.) I can't be bothered to maintain a blog on a free webhost. The security and maintenance issues are too much of a pain. I even chose cmSimple for the content management on Lost Data because it didn't use a database.
2.) I actually want to run feedback via the blog rather than email or web forums.
3.) Search engines don't seem to have the actual Lost Data site ranked highly. You'd think a site offering games so many people have searched for would be easily found. Hopefully, people will actually be able to find these Toonami games now.
Of course, sites such as Blogger don't allow unlimited uploading and file management, thus necessitating the need for a free webhost. Tracking forum discussions is too much work and someone of them have disappeared (such as Toon Zone's Toonami/X Bridge board).
Anyway, initial posts will consist of games already found, while adding whatever else I'm working on. I may also transition into Adult Swim and other Cartoon Network games/web content.
(P.S. Someone should harass Williams Street into giving me the Trapped in Hyperspace game.)
1.) I can't be bothered to maintain a blog on a free webhost. The security and maintenance issues are too much of a pain. I even chose cmSimple for the content management on Lost Data because it didn't use a database.
2.) I actually want to run feedback via the blog rather than email or web forums.
3.) Search engines don't seem to have the actual Lost Data site ranked highly. You'd think a site offering games so many people have searched for would be easily found. Hopefully, people will actually be able to find these Toonami games now.
Of course, sites such as Blogger don't allow unlimited uploading and file management, thus necessitating the need for a free webhost. Tracking forum discussions is too much work and someone of them have disappeared (such as Toon Zone's Toonami/X Bridge board).
Anyway, initial posts will consist of games already found, while adding whatever else I'm working on. I may also transition into Adult Swim and other Cartoon Network games/web content.
(P.S. Someone should harass Williams Street into giving me the Trapped in Hyperspace game.)
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